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Saturday, 18 June 2011

Code name 'Met up and Green Lantern'





PJ and I met up to talk about the ‘Code name BAMBOoZEL’ project, while disusing it we found out that the ‘The iconic green and black uniform of the Green Lantern Corp will instead be produced entirely in CGI, with Reynolds acting out his scenes in a gray motion capture suit. ‘GeekoSystem

Finding that really intrusting, we went to see the costume for ourselves so we can see if it turned out any good. I think it did, the animation was also very smooth dew to it being motion captured yet sometimes it looked a bit stiff. The costume was meant to resemble the human muscles which it did a good job on, but over all I didn’t like the look of it very much but the idea was a good way of showing the transformation for human to super hero.

Sunday, 12 June 2011

Code name 'some character designs'













These are some of the character designs I been working on...

Code name 'Mood boards'

This is the mood board for the spy woman. I like the idea of giving her a retro look. A sophisticated woman, much like a bond girl, yet more flashy.



This is the mood board for soldiers. I looked at Russian soldiers because I wanted a stereotype spy lanky. Wanting to look at different uniforms of different ranks. Seeing some different personality’s in some of the photos. One of the young soldier, looking happy and genital as an older soldier looks grumpier and is rude. I like them to be a base for the two villain characters.

Code name 'Deliverables'

Code name BAMBOoZEL will be a 2D, 3D game trailer.
The Character will be 2D, while the backgrounds will be 3D with a shader that will make them look 2D so they the 2D/3D wont clash with each other.
I will be working with Pooja Sharma, who will be working on the 3D aspects of the game trailer, while I will be working on the on the characters and most of the other 2D concepts. The game trailer will be about a minute and 30 sec long and it will be aiming at audiences of people aged 10+ and/or fans of spy movies and games. Resolution will be 1280 by 720 widescreen Quick Time mov. The game targets people who dream of becoming a spy. The game will be a spy parody, where the protagonist being a spy whose mission is to do task set out to him/her to complete so he/she can graduate from spy school and become a full time spy. The style will be the forefront of a new style of 2D/3D games. It was show a different take to the spy gander with a visual style which will be memorable to plays which will make it stand out.

Apart from this I will be helping with the 2D animation on Lauren Scott animation trionfi. I will be doing the animation and she will be doing the 3D backgrounds, the 2D clean up and colour.

Also I am helping Iain Cooling with character and background concept of an Ipad game.

Saturday, 11 June 2011

Code name 'Script'

Script

EXT. In the middle of a desert- Morning
In a hot desert, far from civilisation is a healthy Red Wood. EWS (Extreme Wide Shot)
A shadowy figure sneaks towards the Red Wood, and halts at the base of it. Camera Zooms towards the figure.
The figure is a spy.
The Red Wood seems to have a metal door when a very big and shiny electronic door pad.
Spy takes out a gadget when he aims are the electronic door pad and pushes buttons to open the door.
Drinks can pops out of the electronic door pad; it seems the electronic door pad was a vending machine.
Spy kicks the door in frustration, the metal door seems to be a curtain disguised as a metal door, and spy falls down the door in to a pipe that the spy slides down.
Spy falls and lands on a chair with a table next to it with a martini glass.
Transition slide
Do you want to be a spy?
INT. Underground hide out
Spy is sneaking around the base.
See’s an enemy soldier.
Soldier is smoking, his cigarette goes out, and he turns to re-light it.
Spy hides in a box and slides across the floor to sneak pass the soldier.
INT. Underground hide out, other room
There is a soldier is guarding a room, facing the camera.
Soldier looks at the door way, then looks back at the camera.
Spy slides half way and stops.
Soldier looks back at the door way, see’ noting different, then looks back at the camera.
Spy slides more, the stops.
Soldier looks back at the door way, see’ noting different, then looks back at the camera.
Spy reaches the other side.
Soldier looks back at the door way, see’ noting different, then looks back at the camera.
Spy gives thumbs up.
Transition slide
Can you overcome incomprehensible obstacles in your way?

INT. Underground hide out, cryogenics lab
Camera pans across the room showing the environment which is a cryogenics lab.
Camera spots the spy and zooms to see what he is doing.
Spy opens briefcase and items fly out.
Camera zooms out as items fly out of the briefcase.
EWS of the room. Items have fallen all over the place.
After a pause a kitchen sink falls close to the camera.
Transition slide
If so, then this is the place for you to be.
INT. Underground hide out, cryogenics lab
Spy is on the ground, with the grumpy soldier behind him.
Spy runs and the soldier chases him.
A comical chase scene is shown as the hall way is a spiral hallway which distorts the scene
Cramer is aimed at a sign saying crab apples which is on a pile of apples.
Spy’s runs towards it. Spots them. Gets an idea.
Picks one up and throws it at the soldier.
Apple hit the soldier and explodes. BOOOOM!
Spy takes an item out of his/her pocket. It becomes a full size rocket, called the pocket rocket.
Spy flies away on the rocket.
Transition slide
Is an entry forum to enter spy school

EXT. Beach - Evening
Camera pans across the rocket which landed in the sand, then follows a trail of cloths which end at a table with a martini, a hand is seen going to pick it up.
Transition slide
A disclaimer
A woman is drinking the martini which show the spy was a woman all this time and she gives a kiss to the camera.
Title
End.

Code name 'The Begging'

A game which will have 2D camera mapping on a 3D surface to make a unique type of game trailer which is a spy parody
The game trailer will be about a minute and 30 sec long and it will be aiming at audiences of people aged 10+ and/or fans of spy movies and games. Resolution will be 1280 by 720 widescreen Quick Time mov. The game targets people who dream of becoming a spy. The game will be a spy parody, where the protagonist being a spy whose mission is to do task set out to him/her to complete so he/she can graduate from spy school and become a full time spy.