Powered By Blogger

Saturday, 3 September 2011

Code name "the mind map






Forefront of animation
I. Working in a team
A. how it failed
1. Pooja had some family matters which made her have to travail back and forth stoping her from doing work which made us fall behind and then having us stop working on the project all together
2. There wasn't any time to incorporate the Ipad game in to the schedule so I have to stop work on it
B. issues
1. Not being able to met up
a. Some times I would only get to see Pooja and Lauren when when we had classes as meting out of hours was mostly done by emails or texting
b. Not being able to talk about things in person meant we got our wires crossed and misunderstood the other
C. start off with 3 groups
1. was it a mistake?
a. Yes as I had taken on to much work
2. was the gaunt chart not feasible
a. It looked feasible but I had not taken in account of errors and issues of things that may need redoing or unforeseen circumstances
3. should I off pulled out earlier
a. I knew that Pooja was having problems with completing the work in on time but I thought she might be able to pull it off as I couldn't start on any of the animation without the backgrounds she was making for me to work with
b. I was glad I stoped working with Iain Cooling  on the Ipad game early as if I had put to much work in to it I wouldn't have want to quit thinking it was still do able.
D. How you feel!!!??
1. Annoyed at taking on so much work
2. Wish I have more time to lean new things
3. Happy with the out come of trionfi
4. sad about the cancelation of Code Name BAMBOoZEL
II. What was being planed?
A. Looking at resent products made in animation
1. Also looked at games
B. Understanding forefront
1. Looking at Technics
2. Use of Technology
3. Style
4. Integration/ combination
C. Development of a 2D 3D integration game
1. Make a trailer
a. Make playable
D. Work as a team to make a better product out come
E. Email studios and ask what they think are the forefront of them
1. talk about the feedback
III. How it changed through the process?
A. Had to make things simpler
1. Character couldn't be to detailed so I wont spend to much time on animation
2. Had to find a quicker was to make shadows look 3D
B. Thinking of leaning to use a new program for a faster progress
IV. what did I learn about myself?
A.  personal methodologies of practice (knowing, learning, making and creating)
1. Code Name BAMBOoZEL
a. Programs
(1) Auto Desk Maya
(2) Adobe Flash
(3) Adobe Photoshop
(4) Adobe AfterEffects
(5) Fusion
(6) Others
(a) Paper
(b) Inks
(c) Colour pencils
b. Inspirations
(1) Artist
(a) Shag(Josh Agle)
(b) Bruce Timm
(c) Phil Noto
(d) Kevin Darts
(2) Games
(a) Spy VS. Spy
(b) Little Big Planet
(c) Team Fortress 2
(d) Professor Layton
(3) Animations
(a) Ghost in the shell
(b) James Bond Jr.
(c) Karas
(d) Princess and the frog
c. Development
(1) characters
(a) roles they take part in
i) Hero
ii) Villain
iii) Henchmen
(b) background story
i) Why are they there?
ii) What is their past and present?
(2) Colour
(a) Colours hold symbols and meanings which can help tell a lot about the person and environment
(3) Production
(a) Plot/Brainstormed
i) Script
(1) Storyboard
(a) Design
i) Animatic
2. Trionfi
a. Programs
(1) Auto Desk 3D Max
(2) Adobe Flash
(3) Adobe Photoshop
(4) Fusion
b. Development
(1) Draft animation in flash
(2) Colouring
(3) Leaning to work with a 3D environment
c. Inspirations
(1) Disney
(2) Kingdom Hearts
B. what would i change
1. Started work on Triofi earlier
2. Would of made my own backgrounds for Code Name BAMBOoZEL as backup so I wouldn't have to stop working on it
3. Worked more on 3D animation, asset and environment
4. Leant to use Maya and Fusion

No comments:

Post a Comment